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Stand back and use ranged weapons, then switch to melee once enemies are within range (or step one square away and just keep using your ranged attack). There is no room for tactics, but on Normal, anyway, you don't really need any. Then, during the last 25% of the game you become basically immortal, yet every single enemy is hasted/frenzied so you are forced to watch every single enemy attack (and miss) twice before you get to do anything. Combat becomes very tedious and boring, not even halfway through the game. The game was allegedly balanced for the Normal difficulty level, but I found the game to be ridiculously easy. Until the last 5-10 hours of the game, you don't really feel like an elite representative of a hegemon, but instead just an adventurer going around solving quests. The main quest is quite linear and the game seems to be story-focused, but the story goes absolutely nowhere for the middle 30 hours, during which you are just getting sent from one kingdom to the next settling disputes. However, there are some major issues with the game.Ī few things kept me from really getting into this game. You are tested throughout the game on your loyalty to Avadon, and while a lesser game would have made the decision black-and-white, this game provides good arguments for either side. There is no "evil empire" here, just rival powers trying to do the best to keep their people alive. There is a ton of loot to find in the game, and equipment can really make a difference with some good choices to make (for example, do you choose a sword that simply does more damage, or one that is weaker but adds a valuable point to one of your key skills?).įinally, the story ends up being pretty interesting, with a nuanced take on hegemony. Your decisions will even affect your companions in my case, one of my key companions ended up refusing to work with me during the endgame because I chose to side with Avadon over helping him to pursue personal vengeance. Granted, most of the time you simply have two choices: follow your orders to the letter, or side with a local power. What's even better, is that many quests (even the main quest!) offer multiple solutions. Exploration is almost always rewarded, with some good loot or even an entire side-quest.
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It's always a lot of fun arriving at a new location and seeing what's there.
AVADON THE BLACK FORTRESS JHARAHA DEPS FULL
Although the world itself is sadly just a map from which you select where to go, individual locations are massive and full of content. I reckon it actually took about 40 hours, though I skipped a lot of the optional stuff.Ī massive world to explore, with plenty of meaningful choice to makeĪvadon excels in exploration and questing. The game took me 50 hours to complete, but I had to restart partway through due to losing my saves when I got a new computer. The world is quite massive and there is plenty of optional, interesting content to explore. Does the rule of Avadon actually benefit the world? Is it worth giving up freedom for security? These are the questions you'll encounter and, if you're lucky, answer.Īvadon: The Black Fortress is a mostly traditional RPG with an overhead view, a three-character party, and turn-based combat. You lead a small group of agents around the world accomplishing the goals of Avadon, but soon realize that not is all as it seems. You are an agent of Avadon, a powerful mercenary kingdom with total hegemony over the entire world. Recommended, but temper your expectations for this somewhat casual RPG